Tarialisk
Nowhere, until you call it to a campfire
What it is
A long iron-scaled snake with a hammerhead's head and one eye between the two sides of it, spikes down its length and a ball of them for a tail.
The dark grey rats with iron for skin grow fat on what it sheds. Cook one at a fire, and the smell brings it straight to you.
How it fights
Its own blow is weak. It wears its armour as cards: Barbed Scales on its head and body cut you for every attack that reaches them, scrap plate soaks your blows, and its Tail Mace hits harder for every plate it wears.
Break the plates, or strike where they are not.
Once you have met it
High Dangerous. Come rested, with something in the bag.
- Health
- 200
- Attack
- 34
- Defence
- 16
- Magic
- 10
- Magic defence
- 14
- Each turn
- 3 actions, 5 cards in hand
Make a card from its body
Tail Mace45%
Barbed Scales35%
Mend the Straps20%
It wears its dead. Everything down here does, in the end.
What it carries

Barbed Scales
1Equip
- TARGETS: Head/Body
- ARMOUR: WORN 3 turns, soaks 25 DAMAGE on its PART
- BARBED: every ATTACK that reaches it costs the attacker 3 health
- BROKEN: a dead card for the rest of the fight
Dark iron, laid edge over edge, every edge turned outwards.
×4 in its deck

Scrap Plate
1Equip
- TARGETS: Head/Body/Legs
- ARMOUR: WORN 3 turns, soaks 30 DAMAGE on its PART
- BROKEN: a dead card for the rest of the fight
Hammered flat out of a door that did not hold.
×3 in its deck

Tail Mace
1Attack
- TARGETS: Body/Legs
- DAMAGE ~17 (10 + 20% ATK)
- +50% DAMAGE per EQUIP you wear - none worn yet
The tail ends in a knot of spikes, and the knot swings with everything the body is carrying.
×4 in its deck

Mend the Straps
1Buff
- TARGETS: Head/Body/Arm/Legs
- Repairs the EQUIP on that PART: +15 ARMOUR
- It stays WORN 3 turns longer
Knotted twice. It will hold as long as you do.
