Amalga

A page of the Beastpedia

Hollow Man

Spoilers ahead. This page says what this creature is, where it waits, and how it fights.

The game wants you to meet it in the dark first.

Turn back

Reads you before you move.

Hollow Man

High Elite

Barry's ward, in front of a door that only his death opens

Hollow Man

What it is

He was Barry, the town's medic, and the best of them. When the thing at the stairs began killing the patrol, he went at the bodies to learn why, and stopped sleeping.

Then he began opening the dying, and could not stop wanting to know. He grew the sight to know what is wrong with anyone before they say it. Everything on this floor eats differently because of him.

A man still crouches behind a barricade of cots by the ward. He watched Barry open every one of his companions.

How it fights

He sees what you lock in before he chooses, and guards the part you were about to hit. Nothing clever fools him. Do the plain thing, hard, where he is not looking.

He keeps a scalpel for himself: it cuts him first, then heals him for more.

What you were told

Abel's notes

Reads you before you move.

Barry, once - the town's medic. Stands in the only way on and reads your plan before you play it. It knows which part you will guard. It is fooled by nothing clever - only by doing the plain thing, hard, where it is not looking.

Jerome's word

Barry, still.

That was Barry. He set my arm once and asked nothing for it. What stands there now reads you the way he read a wound - before you know it yourself. Do not try to be clever with him. Pray for him after.

Once you have met it

High Dangerous. Come rested, with something in the bag.

Health
150
Attack
55
Defence
25
Magic
45
Magic defence
20
Each turn
2 actions, 5 cards in hand

Make a card from its body

  • Borrowed Stillness40%
  • Cold Grip10%
  • Barry's Bandage10%
  • Barry's Scalpel10%
  • Heavy Lurch10%
  • Dirge10%
  • Drink the Dark10%

Barry. He wanted to know what was wrong with all of them. Now he knows what is wrong with you before you do.

What it carries

Cold Grip

1

Attack

  • TARGETS: Body/Arm
  • DAMAGE ~23 (10 + 23% ATK)

×4 in its deck

Heavy Lurch

1

Attack

  • TARGETS: Body
  • DAMAGE ~21 (10 + 20% ATK)

×3 in its deck

Borrowed Stillness

1

Guard

  • TARGETS: Head/Body/Arm
  • GUARD: blocks all ATTACKS on one PART

You stand the way it stood. Nothing gets in.

×4 in its deck

Dirge

1

Spell

  • SPELL DAMAGE ~23 (10 + 28% MAG)

×3 in its deck

Barry's Scalpel

1

Buff

  • CUT: lose 24 health first
  • HEAL 36

He cut out what was wrong. It always grew back a little less.

Hollow Man

One of his patients, gone the way he went, and drawn the way the Hollow Man looked before he was Barry. It stands on no map: burn a Patient's Tag at a campfire, and it comes.

Smaller and slower than Barry, and it does not see what you lock in.

Once you have met it

Medium It can hurt you. Do not walk into it half dead.

Health
110
Attack
46
Defence
18
Magic
35
Magic defence
16
Each turn
2 actions, 4 cards in hand

Make a card from its body

  • Heavy Lurch40%
  • Cold Grip30%
  • Dirge20%
  • Lurch10%

One of his. He wanted to know what was wrong with them. This is what was wrong with them.

What it carries

Cold Grip

1

Attack

  • TARGETS: Body/Arm
  • DAMAGE ~21 (10 + 23% ATK)

×3 in its deck

Heavy Lurch

1

Attack

  • TARGETS: Body
  • DAMAGE ~19 (10 + 20% ATK)

×3 in its deck

Lurch

1

Attack

  • TARGETS: Head/Body
  • DAMAGE ~17 (38% ATK)

×2 in its deck

Dirge

1

Spell

  • SPELL DAMAGE ~20 (10 + 28% MAG)

×2 in its deck

From the game

Barry, the town's medic, before.
Barry, the town's medic, before.
He went at the bodies to learn what killed them.
He went at the bodies to learn what killed them.
What is left in his ward.
What is left in his ward.