Amalga

A page of the Beastpedia

Rattling Knight

Spoilers ahead. This page says what this creature is, where it waits, and how it fights.

The game wants you to meet it in the dark first.

Turn back

Rattling Knight

High

The bone pile at Jerome's door

Rattling Knight

What it is

Most of the dead get up as the Rattling Dead. One got up still wearing its plate, and it carries its notched sword on its shoulder as if it were still on the march.

How it fights

Slow, and hard to open. A notched sword at your head and body, a rib pulled out for your gut, and a buckler of lashed ribs for its own head and legs.

Its armour does nothing at all against a spell.

Once you have met it

High Dangerous. Come rested, with something in the bag.

Health
160
Attack
50
Defence
40
Magic
10
Magic defence
0
Each turn
2 actions, 4 cards in hand

Make a card from its body

  • Notched Sword55%
  • Sharpened Rib30%
  • Settle15%

It kept its armour on. It must have thought that would make a difference.

What it carries

Notched Sword

1

Attack

  • TARGETS: Head/Body
  • DAMAGE ~21 (42% ATK)

It has been notched on a great many things. It still remembers which end to hold.

×5 in its deck

Loose Rib

1

Attack

  • TARGETS: Body
  • DAMAGE ~20 (40% ATK)

It takes one of its own out to do this, and it does not slow down afterwards.

×2 in its deck

Settle

1

Guard

  • TARGETS: Head/Body/Arm/Legs
  • GUARD: blocks 55% of ATTACKS on one PART

×3 in its deck

Grab

1

Attack

  • TARGETS: Head/Arm
  • DAMAGE ~17 (34% ATK)

×2 in its deck

Rib Buckler

1

Guard

  • TARGETS: Head/Legs
  • GUARD: blocks all ATTACKS on one PART

Ribs lashed edge to edge round a jawbone boss. It has stopped worse than you.

×2 in its deck