Let it sleep.
Crescent Wolf
The gallery, asleep across its inner door
The wolf is the size of a cart, curled nose to tail across the door. Its ribs rise and fall, slow as a tide. It has not heard you. Yet.
What it is
Big as a cart, curled nose to tail across the gallery door, its ribs rising and falling as slow as a tide.
It does not wake for footsteps. You can walk round it. Step into its circle, and it wakes.
How it fights
It howls, and every howl stays on it for the rest of the fight.
Nape Bite goes only for the head and hits hardest. Savage Maul tears at your body and arms but leaves it open. The rest snaps at your legs. Hit it before the howls stack up.
What you were told
Carl says
Let it sleep.
Big as a cart, curled across the gallery door. Doesn't wake for footsteps. Wakes for you being stupid. If you do wake it, it howls before it bites hardest. Doesn't matter. Hit it first.
Named: Howl
Once you have met it
High Dangerous. Come rested, with something in the bag.
- Health
- 130
- Attack
- 60
- Defence
- 15
- Magic
- 10
- Magic defence
- 10
- Each turn
- 2 actions, 4 cards in hand
Make a card from its body
Wolf's Jaw40%
Heavy Bite15%
Snap15%
Savage Maul15%
Howl10%
Pack Sense5%
That one has eaten better than you this week.
What it carries

Heavy Bite
1Attack
- TARGETS: Legs
- DAMAGE ~13 (10 + 5% ATK)
×4 in its deck

Snap
1Attack
- TARGETS: Body/Legs
- DAMAGE ~13 (10 + 5% ATK)
×3 in its deck

Nape Bite
1Attack
- TARGETS: Head
- DAMAGE ~36 (10 + 43% ATK)
×3 in its deck

Howl
1Buff
- BUFF: +14 ATK for the fight
×3 in its deck

Savage Maul
1Attack
- TARGETS: Body/Arm
- DAMAGE ~30 (10 + 33% ATK)
- DEBUFF: -15 DEF this turn
×3 in its deck