Amalga

A page of the Beastpedia

Sporeling

Spoilers ahead. This page says what this creature is, where it waits, and how it fights.

The game wants you to meet it in the dark first.

Turn back

The spores go round a guard.

Sporeling

Low

The spore room, among the mushroom bodies

Sporeling

What it is

Caps that learned to walk. Something sat down in the spore room and did not get up, and these grew out of it: small pale walkers under grey caps, about the height of a child.

Abel thought they seed off the boar's back. There were more every time he counted.

How it fights

Everything it does is a spell. Spore Puff and Ember go round any guard you put up, and only a ward stops them.

It is as fragile as anything on the floor, so it asks one simple question: did you bring a ward, or can you kill it first?

What you were told

Abel's notes

The spores go round a guard.

Caps that have learned to walk. They spit spores, and it is the spores that hurt, not the caps - they go round any guard you put up. A ward stops them. I think they seed off the boar's back: there are more every time I count.

Hollis says

Caps that walk.

Sporelings. Caps that learned to walk, that's all. I've a soft spot for them. Don't breathe in while you're hitting one, and don't feel too bad after.

Once you have met it

Low A nuisance. Fight it whole and it will not cost you much.

Health
65
Attack
15
Defence
15
Magic
26
Magic defence
25
Each turn
2 actions, 4 cards in hand

Make a card from its body

  • Spore Puff70%
  • Ember30%

It grew out of something that sat down here and did not get up. Do not sit down.

What it carries

Spore Puff

1

Spell

  • SPELL DAMAGE ~8 (30% MAG)

It does not aim. It does not need to. You are breathing.

×6 in its deck

Ember

1

Spell

  • SPELL DAMAGE ~7 (28% MAG)

Not fire. The idea of it, held close enough to do the same work.

×2 in its deck