The spores go round a guard.
Sporeling
The spore room, among the mushroom bodies
What it is
Caps that learned to walk. Something sat down in the spore room and did not get up, and these grew out of it: small pale walkers under grey caps, about the height of a child.
Abel thought they seed off the boar's back. There were more every time he counted.
How it fights
Everything it does is a spell. Spore Puff and Ember go round any guard you put up, and only a ward stops them.
It is as fragile as anything on the floor, so it asks one simple question: did you bring a ward, or can you kill it first?
What you were told
Abel's notes
The spores go round a guard.
Caps that have learned to walk. They spit spores, and it is the spores that hurt, not the caps - they go round any guard you put up. A ward stops them. I think they seed off the boar's back: there are more every time I count.
Hollis says
Caps that walk.
Sporelings. Caps that learned to walk, that's all. I've a soft spot for them. Don't breathe in while you're hitting one, and don't feel too bad after.
Once you have met it
Low A nuisance. Fight it whole and it will not cost you much.
- Health
- 65
- Attack
- 15
- Defence
- 15
- Magic
- 26
- Magic defence
- 25
- Each turn
- 2 actions, 4 cards in hand
Make a card from its body
Spore Puff70%
Ember30%
It grew out of something that sat down here and did not get up. Do not sit down.
What it carries

Spore Puff
1Spell
- SPELL DAMAGE ~8 (30% MAG)
It does not aim. It does not need to. You are breathing.
×6 in its deck

Ember
1Spell
- SPELL DAMAGE ~7 (28% MAG)
Not fire. The idea of it, held close enough to do the same work.
×2 in its deck