Gets up when moved.
Rattling Dead
The bone piles, and nothing tells you which pile
What it is
The sorted dead do not stay sorted. Someone laid them out with care, straightened the arms and put the hands together.
A slate fallen from its nail says it plainly: EAST ROOMS - DO NOT SWEEP. DO NOT COUNT. LEAVE THEM WHERE THEY LIE. Moving a pile is what wakes it.
How it fights
It grabs at your head and arms, and pulls out one of its own ribs to drive into your body. It can guard, but not well.
Brittle. Hit it first, and hit it hard.
What you were told
Abel's notes
Gets up when moved.
The sorted dead do not stay sorted. Moving a pile is what wakes it - the roster in the east rooms says so, and the roster is right. Brittle. Break the legs and it is a pile again.
Once you have met it
Low A nuisance. Fight it whole and it will not cost you much.
- Health
- 60
- Attack
- 45
- Defence
- 8
- Magic
- 10
- Magic defence
- 10
- Each turn
- 2 actions, 4 cards in hand
Make a card from its body
Sharpened Rib100%
Standing Up Againrare
It has been on that floor a long time. Something still told it to get up.
What it carries

Grab
1Attack
- TARGETS: Head/Arm
- DAMAGE ~15 (34% ATK)
×5 in its deck

Loose Rib
1Attack
- TARGETS: Body
- DAMAGE ~18 (40% ATK)
It takes one of its own out to do this, and it does not slow down afterwards.
×3 in its deck

Settle
1Guard
- TARGETS: Head/Body/Arm/Legs
- GUARD: blocks 55% of ATTACKS on one PART
×3 in its deck