Amalga

A page of the Beastpedia

Rattling Dead

Spoilers ahead. This page says what this creature is, where it waits, and how it fights.

The game wants you to meet it in the dark first.

Turn back

Gets up when moved.

Rattling Dead

Low

The bone piles, and nothing tells you which pile

Rattling Dead

What it is

The sorted dead do not stay sorted. Someone laid them out with care, straightened the arms and put the hands together.

A slate fallen from its nail says it plainly: EAST ROOMS - DO NOT SWEEP. DO NOT COUNT. LEAVE THEM WHERE THEY LIE. Moving a pile is what wakes it.

How it fights

It grabs at your head and arms, and pulls out one of its own ribs to drive into your body. It can guard, but not well.

Brittle. Hit it first, and hit it hard.

What you were told

Abel's notes

Gets up when moved.

The sorted dead do not stay sorted. Moving a pile is what wakes it - the roster in the east rooms says so, and the roster is right. Brittle. Break the legs and it is a pile again.

Once you have met it

Low A nuisance. Fight it whole and it will not cost you much.

Health
60
Attack
45
Defence
8
Magic
10
Magic defence
10
Each turn
2 actions, 4 cards in hand

Make a card from its body

  • Sharpened Rib100%
  • Standing Up Againrare

It has been on that floor a long time. Something still told it to get up.

What it carries

Grab

1

Attack

  • TARGETS: Head/Arm
  • DAMAGE ~15 (34% ATK)

×5 in its deck

Loose Rib

1

Attack

  • TARGETS: Body
  • DAMAGE ~18 (40% ATK)

It takes one of its own out to do this, and it does not slow down afterwards.

×3 in its deck

Settle

1

Guard

  • TARGETS: Head/Body/Arm/Legs
  • GUARD: blocks 55% of ATTACKS on one PART

×3 in its deck